Available for select projects
I make products you can hold, study how people use them, and make sure the work holds up visually and technically.
ScrollWhat starts as a design problem rarely stays one. For six years I was embedded in the same project, first as a research assistant for three years, then holding two concurrent roles simultaneously as a product design engineer and a research associate for the next three. Across both, I contributed at the fabrication bench, the coordination table, and the publication stage.
Electroencephalography (EEG)
Electroencephalography (EEG) is a compound term formed in the 1930s from Greek and Latin roots:
• electro (electric)
• encephalo (brain)
• -graphy (writing or recording)
It literally means recording the electrical activity of the brain.
is a brain-sensing technology used to diagnose and monitor seizures in epilepsy as well as stroke, brain injuries, and sleep disorders. Traditional EEG systems often fail to maintain reliable scalp contact on coarse and curly hair types, leading to discomfort, inaccurate readings, misdiagnosis, and in some cases the need to shave hair. Arnelle Etienne initially identified this as a problem after realizing current EEG solutions would not work on her own afro-textured hair. She went on to invent Sevo, the first-of-its-kind EEG adapter designed to improve EEG performance for people with coarse, curly, and dense hair. I initially joined the team as a hair braider in its early stages and went on to become one of the primary people leading and developing the work behind Sevo.
On the design side: I prototyped and tested wearable EEG devices using SolidWorks and digital fabrication, advised on hair and scalp interface usability and accessibility, managed design documentation for accuracy and repeatability, and led initial FDA application materials.
On the research side: I coordinated testing across four international sites (South Africa, Egypt, Rwanda, and Ghana), led clinical testing, developed standardized intake procedures, partnered with clinicians and vendors on system evaluation, supported grant writing and reporting, and co-authored multiple peer-reviewed publications.
Holding both roles simultaneously meant I was constantly translating - between making and managing, between technical requirements and human needs, between what was built and what needed to be communicated.
That's the kind of work I do best.
Featured on
Selected co-authored publications from work on wearable EEG systems at the intersection of neurotechnology, clinical usability, and human-centered design.
Pilot Evaluation of Sevo Systems for Epilepsy: Equitable EEG for Coarse, Dense, and Curly Hair
[ National Institutes of Health ]
Sevo Electrodes Outperform Traditional Electrodes in EEG Quality for Coarse, Curly Hair
[ American Epilepsy Society ]
Clinical Evaluation of Sevo Systems: Equitable EEG for Coarse, Curly Hair
[ American Epilepsy Society ]
PROJECT 01
An Extension of Us
An interactive braid installation made for my mother, my sister, and myself during the pandemic, when we were each living in a different state.
Overview
A pair of sensor-embedded braids made for my mother, my sister, and myself during 2020, when we were each living in a different state. The piece is rooted in time spent together doing hair at my mother's braiding salon. In a family of five daughters, learning to braid has always been a rite of passage.
The problem
Distance during the pandemic made ordinary closeness impossible. This was an attempt to hold onto something specific. Not just connection in the abstract, but the particular intimacy of doing each other's hair.
Design process
The original plan was three braids, one for each of us. Two were completed. Braiding the components in was harder than expected, the hair kept snagging on the pieces. After several failed attempts, separating the hair into three sections before combining them solved it and produced a braid that looked different from anything typical, which felt right given everything inside it. The Arduinos were initially meant to communicate wirelessly, but a software issue made that unworkable. Wiring them together directly was the fix. It was also my first time working with Arduino, so a lot of the process was learning as I went.
Technical system
Takeaway
Despite all the technical trouble, the piece ended up feeling like what it was supposed to. Using something as familiar as a braid to carry that much meaning made it personal in a way that a more conventional form wouldn't have.
PROJECT 02
Responsive On-Body Fragility Indication
A wearable system designed to sense and communicate fragility states — exploring the intersection of the body, material feedback, and responsive design.
Overview
A wearable head accessory for people recovering from brain or head injuries, designed to signal physical vulnerability to strangers without the wearer having to say a word.
The problem
There is no social convention for communicating bodily fragility in public. For someone in recovery, verbal communication is not always an option. We wanted an object to carry that burden instead.
Design process
Early sketches tested two directions: bulbous forms for a padded, protective look, and spike forms as a more active warning signal. Three prototypes worked through different inflatable geometries using fabric and air manifolds. A flat-cut template that folded into repeating diamond-spike modules made the form reproducible. The final version used a red fabric base with dark inflatable spike panels.
Technical system
A photoresistor detects changes in ambient light and triggers a small air pump to inflate the spikes. No input needed from the wearer.
Takeaway
A starting point for using wearables to communicate vulnerability through form and material rather than words.
PROJECT 03
Who Are You?
An interactive zoetrope installation designed to prompt introspection. The piece changes in response to the viewer's presence, where their proximity alters what they see.
Overview
An interactive zoetrope that changes what you see based on how close you get. The piece was built around one idea: there are things about yourself you should learn to accept, love, and forgive.
The problem
Most public art is passive. This piece was designed to create productive discomfort and to make people sit with questions about themselves rather than just observe something.
Design process
From a distance, blue light shows an angel rising and falling in the zoetrope. As you approach, the light shifts to red and the same figure becomes a devil. Closer still, a mirror and laser-cut text pull you into the piece directly:
The zoetrope needed darkness, so we enclosed the whole installation. That ended up making the experience more intimate. The quotes were hard to read in the low light, which people actually preferred since it felt less like a message being pushed at them.
Technical system
Takeaway
A lot of what went wrong ended up serving the piece. The darkness, the hard-to-read text, the enclosure — none of it was planned, but it all made the experience feel more personal. People were drawn in, and that was the goal.
PROJECT 04
Retractable Rain Hood
A human-centered design project developed in collaboration with a wheelchair user, addressing rain protection without compromising hand strength or mobility.
Overview
A rain hood for a wheelchair user with limited hand strength, designed so she can stay protected without letting go of her chair.
The problem
Umbrellas need grip and a free hand. Our client had neither. We also couldn't permanently modify the wheelchair without voiding its warranty, so the attachment had to be entirely clamp-based.
Design process
We prototyped a small-scale version first, which helped us simplify the rib structure from multiple axes down to a single rod mount. Due to material delays, time constraints, and additional constraints, this prototype had to be built from scratch within a single day. Client feedback moved us from a full 180-degree shell to a 90-degree quarter-shell she felt more comfortable with. The three-point clamp attachment only became clear after meeting her in person and seeing the chair. Motorization was part of the original plan but was cut due to time constraints.
Technical system
A quarter-ellipsoid shell built from laser-cut wooden ribbing and a clear canopy. It clamps to the rear of the wheelchair at three points and folds out overhead.
Takeaway
We were surprised by how little already exists for this kind of need. The client was satisfied with the result. The next iteration would include motorization, refined materials, and adjusted dimensions to better fit the client’s requirements.
Research & Design Consultant
My work lives at the intersection of making, research, and the arts. I design physical products, study how people use them, and make sure the work speaks for itself visually and technically. I don't believe in the separation of technical and creative minds.
Open to work beyond the services listed here, especially in adjacent or experimental areas.
Product design, hardware systems, UX, and clinical research focused on real-world interaction and usability, developed through a student-defined major at Carnegie Mellon University spanning engineering, design, HCI, and entrepreneurship. Alongside this, an ongoing arts practice informs how design, communication, and building are approached across contexts, with technical constraints translated into functional and clearly defined outcomes.
Research & Design
Human-Centered Design UX Research UI DesignCreative
Visual Storytelling Photography Graphic DesignMaking
Physical Prototyping 3D Printing + Laser Cutting ArduinoTools
Figma SolidWorks Adobe Creative SuiteOpen to freelance, contract, and part-time work in product design, research, UX, and visual communication.
Location
[ NYC < > Pittsburgh, PA ] Open to remoteResume
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